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Logs: liberachat/#haskell

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2021-07-01 01:41:46 <Cale> which basically amounts to imitating the typechecker/instance resolution
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2021-07-01 01:44:15 <Cale> https://hackage.haskell.org/package/th-abstraction is really good though, at least most of the time
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2021-07-01 01:44:58 <Cale> Sometimes the canonicalisation of GADTs that gives you a bunch of type equalities is doing negative work, but most of the time at least it's pretty good
2021-07-01 01:45:04 <Axman6> monochrom: or go programmings writing more than two lines without explicit error checking
2021-07-01 01:45:10 <Axman6> programmers*
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2021-07-01 01:48:12 <monochrom> :)
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2021-07-01 01:51:37 <dsal> ... But how long are you comfortable not knowing whether err is not nil?
2021-07-01 01:52:48 <Axman6> exactly once, because it should be immutable
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2021-07-01 01:55:14 <dsal> Most go code is just EitherT without helpful syntax
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2021-07-01 01:59:00 <Axman6> mo' lines, mo' productive
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2021-07-01 02:45:42 <qrpnxz> thoughts on this? https://termbin.com/fs8d
2021-07-01 02:48:11 <jackdk> haskell is a pretty cool imperative language
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2021-07-01 02:48:39 <qrpnxz> haha, the haskell one is a bit more inscrutable, but it's safe! Here's the Go one for comparison: Go program just as fast as the C one
2021-07-01 02:48:57 <qrpnxz> https://termbin.com/26pd
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2021-07-01 02:50:01 <qrpnxz> half of the fast C and haskell programs is recreating what go slices do for free
2021-07-01 02:50:05 <qrpnxz> truly sad
2021-07-01 02:50:16 <qrpnxz> should be illegal to have a language without go slices
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2021-07-01 02:51:37 <jackdk> it should be illegal to have nulls just lying around in a language but here we are
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2021-07-01 02:53:12 <qrpnxz> meh
2021-07-01 02:54:23 <keltono> ditto for not having generics :P
2021-07-01 02:58:42 <qrpnxz> version two is rather nice and it's only 4 times slower
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2021-07-01 03:00:10 <nshepperd> go slices are just dynamic vectors?
2021-07-01 03:00:40 <qrpnxz> yeah they are a pointer, a length, and a capacity
2021-07-01 03:01:27 <nshepperd> there's a package for those
2021-07-01 03:01:49 <qrpnxz> someone said that before and it wasn't it, but if you wanna share
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2021-07-01 03:03:37 <nshepperd> dynamic-mvector? doesn't implement the unboxed version though, which is lame
2021-07-01 03:05:18 <qrpnxz> nice that it has push, but missing slices
2021-07-01 03:06:07 <qrpnxz> also it's really annoying that data.vector's "safe" move requires both sides to be the same length
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2021-07-01 03:11:02 <nshepperd> odd that there's no slice function given all the doc comments about what happens to slices
2021-07-01 03:11:24 <nshepperd> in go, are slices copy on write or what
2021-07-01 03:11:49 <dsal> go slices are immutable
2021-07-01 03:12:14 <nshepperd> so they're not dynamic vectors at all?
2021-07-01 03:12:47 <dsal> You can write *through* them and "reslice" them (which copies them). There's an `append` operation which is basically realloc + copy
2021-07-01 03:12:55 <dsal> (with all the downsides of being realloc + copy)
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2021-07-01 03:15:07 <nshepperd> weird
2021-07-01 03:15:25 <dsal> You don't much use arrays in go because the size is part of the type. So slices are the general thing. They have some pointy edges, though.
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2021-07-01 03:19:25 <qrpnxz> go slices are not immutable
2021-07-01 03:19:25 <nshepperd> i can imagine
2021-07-01 03:19:26 <qrpnxz> wtf
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2021-07-01 03:20:59 <qrpnxz> what is "pointy" about slices?
2021-07-01 03:21:22 <dsal> https://play.golang.org/p/b7uoMnonP4Z

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