Logs: liberachat/#haskell
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| 2021-07-15 02:37:31 | <roboto_el_gato> | i regret to ask, as a rookie to Haskell and programming. my goal is to build tools based in Haskell that will help someone to develop a game from start to finish. |
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| 2021-07-15 02:40:30 | <roboto_el_gato> | i suppose i should say that I am following a book for beginner guidance, I can code in Atom and execute code in GHC and stack, though my knowledge is limited |
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| 2021-07-15 02:44:10 | <roboto_el_gato> | or...just talk. i picked Haskell for a reason |
| 2021-07-15 02:44:25 | <glguy> | roboto_el_gato, it didn't look like you asked a question there |
| 2021-07-15 02:44:53 | <roboto_el_gato> | you are correct, and error in my presetation |
| 2021-07-15 02:45:06 | <roboto_el_gato> | presentation* |
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| 2021-07-15 02:47:41 | <roboto_el_gato> | i have tried multiple times to learn programming... I can't even mention why i dropped C++. I am not a math specialist or programmer at heart, but i have a problem i believe is worth solving for those in similar shoes |
| 2021-07-15 02:50:21 | <ack_inc> | What tools are you looking to build, roboto_el_gato? |
| 2021-07-15 02:51:55 | <roboto_el_gato> | i want to build a complete suite, not an engine, for game/graphical presentation. I have struggled with this as an artist, and it drives me mad. I want a one-stop-shop toolset to create ideas |
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| 2021-07-15 02:53:19 | <roboto_el_gato> | i believe Haskell can do that. creating a manageable code base for a very small team, most likely me |
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| 2021-07-15 02:56:38 | <roboto_el_gato> | apologies if this is boring and mudane |
| 2021-07-15 02:56:40 | <ack_inc> | Could you tell me some things the suite would do that existing solutions like unity can't? |
| 2021-07-15 02:57:01 | <ack_inc> | Not at all |
| 2021-07-15 03:00:14 | <roboto_el_gato> | for a simple UI, I like Source. From there, I want the ability to create a window, whether it is character/asset creation and animation, the ability to drop it into a active environment, but most of all, I want a toolset that has no issues in transfer. All things: music, sound, model, world, animation, mechanics and functions, all can be tied and |
| 2021-07-15 03:00:14 | <roboto_el_gato> | programmed from one hub, one suite. |
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| 2021-07-15 03:01:10 | <roboto_el_gato> | a taller order than just making a game |
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| 2021-07-15 03:05:49 | <ack_inc> | That does sound like a lot |
| 2021-07-15 03:06:12 | <roboto_el_gato> | game engines are incomplete things, i want to make something above an engine, something that can fulfill complete creation |
| 2021-07-15 03:08:17 | <roboto_el_gato> | unless I misunderstood, which i may well have, but functional programming can fulfill that goal and create a database that isn't a burden to those that wish to try it. i think it is worth is being a burden to create it |
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| 2021-07-15 03:10:39 | <ack_inc> | It should be possible to build this tool in just about any general purpose prog lang |
| 2021-07-15 03:10:56 | <ack_inc> | I don't think the tool's users would care much about the language it's built in |
| 2021-07-15 03:11:34 | <ack_inc> | There's probably a reason why existing tools have large parts written in C/C++ though; probably something performance-related |
| 2021-07-15 03:12:51 | <roboto_el_gato> | as a user, I would agree. but for some reason, no one has bothered to build it. there seems to be an idea that creation in one place should be able to transfer to another, yet there is still odd issues |
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| 2021-07-15 03:14:24 | <ack_inc> | You're saying it's a pain that different parts of the game have to be developed with different tools, then merged together at the end to create the final product |
| 2021-07-15 03:14:27 | <ack_inc> | That makes sense |
| 2021-07-15 03:14:55 | <roboto_el_gato> | yes. as a suite, there is no pain, only continuity |
| 2021-07-15 03:15:22 | <ack_inc> | Re. whether haskell is the right choice to build this unified tool - I imagine it'd be useful to ask in a game-engine-dev community |
| 2021-07-15 03:16:57 | <roboto_el_gato> | possibly, but i think the idea is just as well served to anyone willing to think about it. sometimes, the best ideas are not gleened from "specialists", but rather those that like to solve a given problem |
| 2021-07-15 03:18:14 | <ack_inc> | Sure; but it's entirely possible that there's a specific, pragmatic reason why specialists eschew FP languages like haskell for building this kind of application |
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| 2021-07-15 03:19:14 | <ack_inc> | By asking a few questions, you ensure you lower your chances of running up against a hard obstruction after spending 100s of hours on the problem |
| 2021-07-15 03:19:45 | <roboto_el_gato> | i am unsure why except at the expense of learning, research, trial, and error |
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| 2021-07-15 03:20:11 | <roboto_el_gato> | i will devote my time to solving these problems. |
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| 2021-07-15 03:21:19 | <lechner> | sclv: thanks! |
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| 2021-07-15 03:26:10 | <roboto_el_gato> | I am currently reading Haskell From First Principles. A breath of fresh air for me, especially from learning something new. |
| 2021-07-15 03:27:36 | <roboto_el_gato> | though i feel i am missing a solid math background |
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