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Logs: liberachat/#xmonad

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2022-11-04 13:14:29 × Ehllie quits (~Thunderbi@217-67-208-66.itsa.net.pl) (Quit: Ehllie)
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2022-11-04 13:43:01 <thyriaen> if you check my xmonad.sh
2022-11-04 13:43:08 <thyriaen> i already have greedyView geekosaur
2022-11-04 13:44:18 <geekosaur> yeh, I think I had that backwards. greedyView flips things so the ws you're focusing moves to the current monoitor. you want view
2022-11-04 13:44:20 <thyriaen> and i think i already did setup windowNavigatioin
2022-11-04 13:44:49 <geekosaur> then you want to use the bindings for `sendMessage (Move L)` etc.
2022-11-04 13:44:51 <thyriaen> ( but usually it works ) it flipped it only this morning
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2022-11-04 16:01:02 <jabuxas> I seem to be having a problem with a game on steam on xmonad, the game works perfectly on xfce and awesome (as far as I can tell, i'm testing on awesome rn and it is working), but on xmonad, the game launches and I can play, but, after 10-15 minutes the game and xmonad crashes and I'm forced to log out and log back in.
2022-11-04 16:01:22 <jabuxas> https://0x0.st/ogEh.txt xmonad config
2022-11-04 16:01:26 liskin[m] joins (~liskinmat@2001:470:69fc:105::768)
2022-11-04 16:11:05 <geekosaur> can you check your session log (usually ~/.xsession-errors but sddm uses ~/.local/share/sddm/xorg-session.log and startx will log to the original virtual console unless redirected) to see if any errors are logged from xmonad?
2022-11-04 16:15:59 ft joins (~ft@p508dbd59.dip0.t-ipconnect.de)
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2022-11-04 16:26:33 <jabuxas> https://0x0.st/og6v.txt
2022-11-04 16:27:39 <jabuxas> the game crashed right at startup. also the logs don't seem useful, maybe i'm not getting the right ones?
2022-11-04 16:27:53 <jabuxas> my whole xmonad turns unresponsive after this and i'm forced to log out and log back in
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2022-11-04 16:36:57 <jabuxas> should I try to go on awesome and see if those `Unknown property in AccoladeProgressId` happens there too?
2022-11-04 16:39:50 <geekosaur> you can check but that looks a little early
2022-11-04 16:39:57 tremon joins (~tremon@83-84-18-241.cable.dynamic.v4.ziggo.nl)
2022-11-04 16:40:16 <geekosaur> also you appear to have DynamicLog configured somewhat oddly for modern xmonad; I'll have to check your config re that
2022-11-04 16:40:25 <geekosaur> but it's at least not going to block
2022-11-04 16:41:26 <geekosaur> it should not be possible for a user config to cause xmonad to crash, unless it's doing non-xmonad things. I didn't actually look at your config because I was more interested in any error logs, guess that's next
2022-11-04 16:44:14 <jabuxas> the game is crashing xmonad, idk how, I was thinking that maybe it's a core thing that my xmonad.hs is missing but i'm not sure
2022-11-04 16:47:59 <geekosaur> I don't see anything missing
2022-11-04 16:48:56 <geekosaur> I did see why there are DynamicLog outputs in your logfile… why do you have `logHook = dynamicLogWithPP . filterOutWsPP ["NSP"] $ def` ?
2022-11-04 16:49:26 <geekosaur> it won't affect the PPs that are actually used for output, it'll just spit stuff to xmonad's stdout
2022-11-04 16:51:01 × OpenSource quits (~kernel@user/OpenSource) (Quit: ZNC - https://znc.in)
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2022-11-04 16:51:28 <jabuxas> I thought that was how I made NSP workspace (which is a scratchpad) gone from my bar. It doesn't actually work because that's probably implemented wrongly as you said, but I can take that off no problem
2022-11-04 16:51:29 <geekosaur> you would want to apply filterOutWsPP to myXmobarPP, not there
2022-11-04 16:52:02 <geekosaur> in any case it's not really doing anything aside from proving that your log is a log 🙂
2022-11-04 16:52:23 <geekosaur> (that is, that it's capturing xmonad's output)
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2022-11-04 16:52:58 <jabuxas> oh yeah put it in myxmobarpp now works
2022-11-04 16:53:32 <jabuxas> my friend also seems to be crashing on kde, and i'm crashing on xmonad
2022-11-04 16:53:38 rundown joins (~eb0t@90.202.12.12)
2022-11-04 16:53:55 <jabuxas> i'm not sure the relationship between that, as I can run fine on awesome and xfce (plus im on gentoo) and he's on arch
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2022-11-04 16:56:04 <jabuxas> I tried running xmonad on xfce but I couldn't get it working without dramastically changing my config, xmobar wasn't showing up, xfce panels were invisible, and 2nd monitor workspaces looked rather odd, I tried that because I thought that maybe it was missing something but as you said, it isn't so that is out of the way
2022-11-04 16:58:59 <jabuxas> I thought maybe the compositor (picom) was crashing the game but that would also not make sense since I run picom on xfce and awesome too (i tried without it just in case and it's the same)
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2022-11-04 18:08:35 <jabuxas> I seem to have figured it out, geekosaur.
2022-11-04 18:08:55 <jabuxas> I took DXVK_ASYNC off of my launch parameters and now, after 1 hour of gameplay, still no crashes.
2022-11-04 18:09:25 <jabuxas> what I would hope to know now is why that is a problem on xmonad and not on other things i've tested
2022-11-04 18:09:47 <jabuxas> i have no problem playing with that off so yeah problem kinda solved
2022-11-04 18:11:03 <geekosaur> possibly we don't initialize the video card when other things do, xmonad being minimal and DXVK appearing to be related to 3D drawing
2022-11-04 18:11:22 <geekosaur> so maybe there's something you can run at session startup
2022-11-04 18:12:23 <geekosaur> (alternately it's conceivable that the DXVK async code doesn't like borders much. we've seen that kind of thing before; nvidia drivers used to have horrible problems there)
2022-11-04 18:13:19 <geekosaur> which may mean it's not xmonad that's crashing but the X server. /var/log/Xorg.0.log usually
2022-11-04 18:13:33 <geekosaur> (a new server would be launched for the greeter)
2022-11-04 18:16:39 <geekosaur> hm, might have to hope it backs up the old log since the greeter's restart of the X server would overwrite it
2022-11-04 18:17:08 <geekosaur> yeh, I have /var/log/Xorg.0.log.old on my ubuntu
2022-11-04 18:17:41 <geekosaur> but you'd have to use a terminal session to grab it, logging in under X would replace it with the greeter server's log
2022-11-04 18:20:16 <jabuxas> if X crashed wouldn't my gui just dissapear automatically?
2022-11-04 18:21:15 <jabuxas> because when the game crashed, my cpu fans would go up and if I opened a terminal for example, my prompt wouldn't appear, my keyboard wouldn't really type anything, usually that's some I/O stuff
2022-11-04 18:22:43 <jabuxas> I do have https://0x0.st/oglx.txt , it *should* be from my last startX (when it crashed)
2022-11-04 18:23:03 <geekosaur> you should have mentioned that
2022-11-04 18:23:36 <geekosaur> in any case that's not an xmonad crash as such, *that* would have dumped you back to the greeter
2022-11-04 18:24:26 <geekosaur> so now I wonder if the game is spinning for some reason

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