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2021-06-07 03:01:47 ddellacosta joins (~ddellacos@86.106.143.196)
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2021-06-07 03:09:32 <ordinate> good evening everyone
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2021-06-07 03:23:55 <vwork> .
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2021-06-07 03:33:32 <teaSlurper> in cabal if i want to export something i need to declare it in the exposed modules in .cabal file right?
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2021-06-07 03:57:40 <ordinate> yeah thats how it works
2021-06-07 03:57:47 <ordinate> afaik
2021-06-07 04:00:16 <teaSlurper> thx @ordinate
2021-06-07 04:00:31 <ordinate> npnp! lemme kno if i got it wrong
2021-06-07 04:00:48 <teaSlurper> i need to learn a bit of haskell for my dissertation project
2021-06-07 04:00:54 <teaSlurper> for computer music
2021-06-07 04:00:58 <teaSlurper> based thing
2021-06-07 04:01:06 × lavaman quits (~lavaman@98.38.249.169) (Ping timeout: 252 seconds)
2021-06-07 04:03:02 <ordinate> oh dang, computer music is literally my entire jam
2021-06-07 04:03:13 <ordinate> pure data?
2021-06-07 04:05:50 × sh9 quits (~sh9@softbank060116136158.bbtec.net) (Quit: WeeChat 3.0.1)
2021-06-07 04:06:46 <teaSlurper> is pure data written in haskell? i'm going through a haskell based book called school of music
2021-06-07 04:06:52 <teaSlurper> uses a haskell lib called euterpea
2021-06-07 04:07:10 <teaSlurper> teaches u haskell and music concepts at same time
2021-06-07 04:07:29 wishful-night joins (~wishful-n@2804:14c:c0:8dbb:3f6f:c291:c6bb:42f8)
2021-06-07 04:09:08 <ordinate> nah pd is written in c, just the first thing that springs to mind when the phrase "computer music" is brought up
2021-06-07 04:09:19 <ordinate> ill have to check out that book tho
2021-06-07 04:11:07 <teaSlurper> cool
2021-06-07 04:11:17 <teaSlurper> what are you using haskell for @ordinate?
2021-06-07 04:11:37 <ordinate> surprisingly, also multimedia
2021-06-07 04:12:14 <ordinate> im currently developing my first "real" haskell project which is a newgrounds game of all things
2021-06-07 04:12:24 <ordinate> felt like that was funny enough to pursue for 3+ months so far
2021-06-07 04:12:28 <teaSlurper> ohh, game development?
2021-06-07 04:12:58 <teaSlurper> is the game playable?
2021-06-07 04:13:20 <ordinate> yes! though not currently all there graphically
2021-06-07 04:13:31 × myShoggoth quits (~myShoggot@97-120-89-117.ptld.qwest.net) (Ping timeout: 264 seconds)
2021-06-07 04:13:34 <teaSlurper> github or?
2021-06-07 04:13:56 <ordinate> https://github.com/nikshalark/apl is what i have so far
2021-06-07 04:14:11 <ordinate> i'm no professional, excuse the mess
2021-06-07 04:14:21 <Toast52_> Isn't newgrounds flash games? Or are new games using html5
2021-06-07 04:14:43 <ordinate> yeah newgrounds accepts html5 now
2021-06-07 04:14:47 <ordinate> has for a few years
2021-06-07 04:15:06 <ordinate> would be absolutely hilarious to use a haskell2as package
2021-06-07 04:16:42 × wroathe quits (~wroathe@c-68-54-25-135.hsd1.mn.comcast.net) (Quit: Lost terminal)
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2021-06-07 04:16:46 <teaSlurper> i followed you on there
2021-06-07 04:16:57 <teaSlurper> i may try and run the project tomorrow
2021-06-07 04:17:05 <teaSlurper> miso is like a gui haskell library is it?
2021-06-07 04:17:10 <ordinate> thanks! i wouldnt advise that!
2021-06-07 04:17:25 <ordinate> miso is a haskell library for frontend web development
2021-06-07 04:17:33 <teaSlurper> i see
2021-06-07 04:17:33 <wishful-night> chess in haskell is cool, I tried implementing vanilla chess in haskell but then when it came time to implement move generation and validation I realized my data structures sucked and I should've gone with a bitboard, ended up just getting lazy and moving on to another project
2021-06-07 04:17:36 <ordinate> which, as far as i understand, is all the parts the user can look at
2021-06-07 04:17:56 wroathe joins (~wroathe@c-68-54-25-135.hsd1.mn.comcast.net)
2021-06-07 04:18:16 <ordinate> running the project as of right now will just give you the title screen, all the actual game code is written but not yet hooked onto miso
2021-06-07 04:18:39 <teaSlurper> i see, so you have the game logic, but not the view/ui code linked up?
2021-06-07 04:18:45 <ordinate> not in the slightest
2021-06-07 04:19:08 <teaSlurper> are you going to use a design pattern of some sort to decouple the ui/view code from game logic code?
2021-06-07 04:20:03 <teaSlurper> chess seems like quite a complex thing to implement
2021-06-07 04:20:34 <ordinate> i agree chess is extremely fucking complicated, can attest as im rated a measly 600 on chess.com
2021-06-07 04:22:12 <ordinate> i dropped out of college, i have no knowledge of "design patterns" tho they seem incredibly useful
2021-06-07 04:23:17 <dibblego> this is good practice for implementing chess: https://github.com/system-f/fp-course/blob/master/projects/TicTacToe/TicTacToe.markdown
2021-06-07 04:24:14 lavaman joins (~lavaman@98.38.249.169)
2021-06-07 04:24:27 <ordinate> my method would be to have some function that takes my board representation and displays it as whatever canvas bullshit i need
2021-06-07 04:25:16 <teaSlurper> yeah
2021-06-07 04:25:33 <ordinate> augh the fp-course.... still have yet to start on it. i have so many THINGS to read
2021-06-07 04:26:31 <ordinate> agon.pdf, simple ci server in haskell ebook, haskell in-depth, most of the stuff on stephen diehl's website
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