Logs: freenode/#haskell
| 2021-04-20 08:38:33 | <ski> | `(.) = fmap' used to be in lambdabot, along with a generalized `flip' along similar lines |
| 2021-04-20 08:39:25 | <ski> | (i invented the name `.:' for `(.) . (.)' before this) |
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| 2021-04-20 08:45:18 | <Squarism> | I just stumbled upon https://github.com/expipiplus1/vulkan . Anyone know if someone done a playable game with it? |
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| 2021-04-20 08:49:21 | <merijn> | Define "playable" ;) |
| 2021-04-20 08:49:33 | <idnar> | timCF: Relude has this as <$$> http://hackage.haskell.org/package/relude-0.7.0.0/docs/Relude-Functor-Fmap.html#v:-60--60--36--62--62- |
| 2021-04-20 08:50:54 | <Squarism> | merijn, =D. Idk, something a non haskeller could download and run in 2 mins? |
| 2021-04-20 08:51:52 | <merijn> | Squarism: Then probably not |
| 2021-04-20 08:52:48 | <Squarism> | merijn, you know of *something* worth looking at outside those requirements? |
| 2021-04-20 08:52:56 | <merijn> | Squarism: The closest thing to a "playable" game in Haskell I'm aware off would be something like Frag? https://wiki.haskell.org/Frag |
| 2021-04-20 08:53:21 | <merijn> | But that's openGL, not vulkan |
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| 2021-04-20 09:40:12 | <hc> | I remember an arcade-like game written in haskell, but I don't remember its name |
| 2021-04-20 09:40:19 | <hc> | It was mentioned in the weekly haskell newsletter |
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| 2021-04-20 09:47:17 | <gnumonic> | was it like dystopian pokemon but the pokemon are people or something like that? i think that's the only haskell game i ever played (was pretty good if i remember) |
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| 2021-04-20 09:51:24 | <hc> | It was arcade like, a bit like commander keen |
| 2021-04-20 09:51:46 | <hc> | I even had a brief e-mail exchange with the author, but I can't dig through my old e-mails right now |
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| 2021-04-20 09:55:58 | <Cale> | Nikki and the Robots? |
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| 2021-04-20 09:57:31 | <hc> | no, but that one looks interesting, too |
| 2021-04-20 09:59:18 | <nut> | is there a way to write code in the style: obj.method ? example: [1..10].reverse |
| 2021-04-20 09:59:35 | <nut> | I remember in the lens library, there is the & operator |
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| 2021-04-20 09:59:48 | <Cale> | yeah, you can define flipped application |
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| 2021-04-20 10:01:04 | <Cale> | If you're really evil, you could even import Prelude hiding ((.)) and then define x . f = f x |
| 2021-04-20 10:01:19 | <Cale> | Everyone will hate your code then |
| 2021-04-20 10:01:20 | <xsperry> | there's & in Data.Function |
| 2021-04-20 10:01:39 | <nut> | haha, great idea |
| 2021-04-20 10:02:53 | <nut> | xsperry: didn't know the & is from Data.Function! |
| 2021-04-20 10:03:05 | <kuribas> | that's only recently, right? |
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| 2021-04-20 10:03:21 | <Cale> | Yeah, I think that's more recent |
| 2021-04-20 10:03:45 | <Cale> | and I think it's also possible that diagrams was the first library to define that one? |
| 2021-04-20 10:04:03 | <Cale> | But yeah, definitely lens made it a good bit more popular |
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| 2021-04-20 10:04:08 | <nut> | Are we talking about the & operator? |
| 2021-04-20 10:04:11 | <Cale> | yeah |
| 2021-04-20 10:05:00 | <nut> | For people transitioning into Haskell from somewhere else, it's a neat operator |
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